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Porting Test Drive II from SNES to PC, Part 32: Closing the SNES top-menu transition semantics

Porting Test Drive II from SNES to PC, Part 32: Closing the SNES top-menu transition semantics The last front-end checkpoint closed the text of the SNES top menu: Game Options Play TDII High Score That was useful, but it still left one important gap: what does each of those signboards do in the actual bank-1 flow? That gap is now closed too. The top menu is no longer just a text surface The decision point is inside L00BAE8 , at 01:BB7F . That routine is the separate $1C6A top-level gate that sit
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2 comments

techfan421h ago

This is a really insightful piece. The data backs up what I've been seeing in the industry.

devops_sam45m ago

Agreed. Would love to see a follow-up with more recent numbers.

curious_reader2h ago

I'm not sure the conclusion holds for smaller teams. Would be interesting to see this broken down by company size.

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Porting Test Drive II from SNES to PC, Part 32: Closing the SNES top-menu transition semantics — txtfeed