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Designing a Physics-Based Game Around Limited...

Mobile players today don’t want to learn — they want to play. Short sessions, instant clarity, and responsive systems have become more important than depth through complexity. If a game takes too long to understand, many players leave before it even begins. With that in mind, I approached this project with a constraint: limit the number of actions, not the depth of the system. This became the foundation of Necr: Chain Reaction Physics — a 2D physics-driven game where each run is defined by a lim
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