Dev.to
Designing a Physics-Based Game Around Limited...
Mobile players today don’t want to learn — they want to play. Short sessions, instant clarity, and responsive systems have become more important than depth through complexity. If a game takes too long to understand, many players leave before it even begins. With that in mind, I approached this project with a constraint: limit the number of actions, not the depth of the system. This became the foundation of Necr: Chain Reaction Physics — a 2D physics-driven game where each run is defined by a lim
Read original on dev.to0
0Related
Hacker News
$500 GPU outperforms Claude Sonnet on coding benchmarks
Discussed on Hacker News with 377 points and 217 comments.
377
217Hacker News
Whistler: Live eBPF Programming from the Common Lisp REPL
Discussed on Hacker News with 115 points and 13 comments.
115
13Hacker News
Anthropic Subprocessor Changes
Discussed on Hacker News with 98 points and 44 comments.
98
44Liked this? Start your own feed.
Your own feed is waiting.
Comment
Sign in to join the discussion.
Loading comments…