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I Built a Visual Flow Engine in Rust - Here's Why...

The Problem I've been using Node-RED and n8n for years. They're great tools, but every time I hit a complex workflow — hundreds of nodes, real-time data, high throughput — the same issues kept showing up: Memory bloat under sustained load No real plugin isolation (a bad plugin crashes everything) JSON-over-WebSocket bottlenecks in the editor Heavy deployments with tons of npm dependencies I kept thinking: what if a flow engine was built from scratch with performance and safety as first-class cit
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