Dev.to1 min read
I guess we now have Sprite Animations
A while back I posted something about wgpu, and making a game engine. I've since worked on it a bit more, and now we somehow have Animated Sprites! 🎉 Yay! Here’s how it works: I loaded a spritesheet and slice it into individual sprites. These sprites are grouped into animations, which are then handed off to the SpriteAnimator. The SpriteAnimator tells the SpriteRenderer which sprite to display at any given time. The sprites aren’t independent images. Each one stores UV coordinates corresponding
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