Dev.to1 min read
The Multiplayer Leap
Hellu, and welcome back to another weekly update for A Wargame Without Compromise (WWC)! 👾 This sprint began a bit later than usual due to heavy deadlines in my Rapid Games Prototyping (RGP) module. However, once I transitioned back to the WWC project, I immediately jumped into clearing our backlog by reviewing pending Pull Requests and issue tickets to ensure the rest of the team remained unblocked. Architectural Planning: Spawning & Networking Our primary architectural discussions this week re
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