Building Chaos Lab: When Environment Variables Become Laws of Nature
Traditional game development involves hard-coding physics engines and biological rules. In Chaos Lab , we flipped the script. We built an application where the configuration file is the game engine. The Architecture of Chaos The project is built on a "Reactive Config" architecture. At its heart lies Varlock , a toolkit for creating AI-safe, schema-validated environment variables. 1. Defining Reality with Varlock Instead of checking for process.env.GRAVITY manually, we define its behavior in .env
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