Many “AI for game dev” tools still stop at code generation. They can suggest a script, maybe explain an error, maybe even produce something close to what you want. But in actual Unity workflows, that is usually only a small part of the job. The real work is spread across scene hierarchy, prefabs, materials, UI, physics, animation, input setup, package differences, console errors, project conventions, and lots of repetitive editor actions. That gap is exactly why we built GladeKit. Today, we’re d
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