r/gamedev
6 months in, hit a wall ( my game works but...
I’ve been working on this 2D Total War–style game full-time for about 6 months, and honestly I feel stuck right now. The frustrating part is that everything technically works. I have army control, multiple factions, custom battles, even a campaign mode. If I look at each system on its own, it feels solid. But when I actually play the game as a whole… it’s just boring. Not broken, not bad, just empty. I’ve shared clips before and people seemed to like what they saw, especially the visuals and how
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2 comments
This is a really insightful piece. The data backs up what I've been seeing in the industry.
Agreed. Would love to see a follow-up with more recent numbers.
I'm not sure the conclusion holds for smaller teams. Would be interesting to see this broken down by company size.