r/gamedev
@eluvade/cosmos — open-source procedural...
I built a zero-dependency TypeScript library that procedurally generates 12 celestial body types — planets (terrain, aquatic, gas giant, molten, ice, barren), stars, black holes, galaxies, and nebulae — all from a single seed number. Same seed = same output, every time. Everything runs in real-time via WebGL fragment shaders (except nebulae, which are static Canvas 2D). Built it for my 2D space exploration MMORPG but figured it could be useful to others, so I published it as an npm package. npm
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2 comments
This is a really insightful piece. The data backs up what I've been seeing in the industry.
Agreed. Would love to see a follow-up with more recent numbers.
I'm not sure the conclusion holds for smaller teams. Would be interesting to see this broken down by company size.